Latest Launched Games
01
Virtual Pet
Tech Artist/Cinematic Artist
Responsible for accompanying the art team during the period that the game was live, seeking to bring great optimizations to performance, as well as bringing ways to improve the players' experience and reinforce contextual feedback.
02
Roguelike Deckbuilder
Tech Artist/ VFX Artist
Responsible for implementing in-game assets, in addition to developing shaders, feedback, animations, and game screens.
Sneak Peak - Unreleased
Sneak Peak - Unreleased
Sharing with you a little bit of my last project, where I'm developing several UI effects and Feedbacks. All implementation was done in Unity.
Some of the animations I made for a project that was discontinued. I worked creating the Rigs in Spine and doing some of the animations, in addition to the effects and implementations in Unity.
HSV Shader Tool
At the moment I'm working on the prototyping and tooling front, where I've had a lot of space to develop my artistic and programming skills very quickly.
This tool above is a shader that I created in order to solve a demand for Card Guardians game content. The idea here is to take the Atlas of the characters and manage to recreate different versions from a shader that recolors HSV from masks that are interpreted by the RGB channels.
This project below was done in Unity, and for some of the animations I used Spine and Cinemachine.
All animations, effects, and implementations shown here were done by me. You can find this prototype on Playstore and Appstore.
All animations, effects, and implementations shown here were done by me. You can find these prototypes on Playstore and Appstore.